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Playing with Toy Vehicles

LEGO launches new lego set

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[fictional project]

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Introduction: 

 

Lego has asked for help with the launch of its Harry Potter sets, to ensure it excites, engages and resonates with its target audience. 

 

They want to drive awareness of this product launch, increase sales and revenue, or even change how users interacts with the Lego sets.

 

They want to ensure that Lego remains a beloved top-of-mind children's toy while driving tangible business results.

 

My role: Sprint project; discovery, define, ideation, development. 

When: 9hours, August 2022

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The problem space 

Today’s children are playing more online games than ever before, leaving less time for playing with physical toys. 


Challenger online games:

 

 

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The online gaming sphere: Free, fictional, playing against real people, people can roam and explore changing landscapes, par of a community, multiplayer games, social elements,  simple concepts, virtual aspects, kids are playing in a small universe thy can interact with.

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Primary and secondary users 

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The primary user - child 

8+ to 18+ - wide age range 

 

Easily distracted 

 

Digital natives, though base their knowledge on previous

experience - will have pre-existing mental models

 

Likely to prefer gaming online 

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The secondary user - Adult 

Time poor 

 

Likely to be reluctant to want to make the purchase


Less of a digital native than their child

 

See  Lego as a collectable 

Impact on design 

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Simple and recognizable design patterns - landscape screen for gaming 
Reduce number of steps and cognitive overload 

 

Emulate effective and popular design patterns 

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Important to encourage physical play

 

 

Minimize the number of steps to the point of purchase 

 

Make it clear to users that they can use a discount code now or later - follow a simple journey either way. 

Use familiar design patterns 

 

Need to change their view, users should enjoy and want to use the app as a new way to engage in the toy
 

Requirements 

Include online elements 

Encourage ease of purchase as online games are free 

Build a community / network / social elements 

Gamify - users can gain points, and new levels 

Include virtual activities 
 

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Persona​

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Current user journey map â€‹

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Dot Voting 

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The solution 

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The Harry Potter x Lego app will be adding value to the customer by improving the experience for the user during the 3 noted pain points: 

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  • A voucher for use on the initial purchase will encourage first-time purchase 

  • Joining the wizard community, allows users to share their experience 

  • Gamifying the sets, will allow users to play against and with other users, rather than on their own

Development 

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